


Rocket League, obviously, is the inspiration, and it feels surprisingly close to it despite the clearly different pitch. (I may or may not have missed a shot after our team managed to do this). Both teams try to lap in the same direction and can tackle and barge and intercept as you pass it, and complete more laps before shooting and you'll get more points - one for one lap, three for two laps and five points, which'll instantly win you the game, if you score after completing three laps.
#ROLLER CHAMPIONS WALKTHROUGH FULL#
In order to gain access to shooting the ball through a big (but very easy to miss) pop-out hoop, your team needs to carry it for at least one full lap. The game's played in a looped court with sloped walls, like a velodrome, with two teams vying to carry the ball around it.

We played three pretty quick games behind closed doors and, after one pretty wobbly one to get to grips with things, the payoff is pretty immediate.Ĭontrols are simple, as are the rules. So, plenty we don't know and that Ubisoft doesn't want to tell us - but what we don't need to be told is that Roller Champions is simply very good fun. There's no word on how it'll be monetised, either, with Barnes not ruling out seasons or cosmetics when we suggested them, or anything else for that matter - "we'll let you know closer to launch!", again. It's also free-to-play, which obviously raises alarms for some and not for others.
#ROLLER CHAMPIONS WALKTHROUGH PC#
The official line: "Currently we're working on PC only 'cause that's what we're developing on, but just stay tuned for closer to launch and we'll have more news for you." Speaking to Naomi Barnes, Live Operations Manager at Ubisoft Montreal, we couldn't get a confirmation of platforms but were told to hang tight. It's coming "early 2020", with a four-day free demo from 10th June (right after the conference) to 14th June on PC via Uplay. Ubisoft announced Roller Champions today during its E3 conference, a kind of Rocket League-y 3v3 game in development at Ubisoft Montreal, as well as its Winnipeg and Pune support studios.
